In this paper I make the arguments that I see supporting a view of how we, the observers, can come to know the world we live in.
Thus, the purpose of this paper is to design a strategy on how to learn to observe the observer’s process of observing. I start from a position in second order cybernetics, which turns out to be a Radical Constructivist position. The Constructivism admits the subjectivity and includes the experience of observing and not just what is observed. The result of observation will depend of the interaction and experience of the observer himself. But, how can the observer be observed if there is no access to a world apart from him?
On the one hand, the conceptual and philosophical analysis of current theories of second-order cybernetics gives relevance to the theory of the observer and the relationship between the observer and what is observed. On the other hand, it suggests that self-organization, cognition, and the observer model the observing systems. An observing model system includes what von Foerster calls the description of “the one who describes’’.
In the description of the describer, this question arises: what are the properties of an observer? The paper proposes a strategy that uses the concept of game and game designing. The game is the constitutive element of a space of action wherein a world emerges. In this context, the games are a tool that articulates learning and the properties of the observer.
In this way, in the gaming experience, each participant experience individually the way he/she builds his/her world. Such constitution involves the experience of the observer, and the relation between his language and his world.