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SIG Session [clear filter]
Thursday, August 6
 

16:00 CEST

Disaster Management for Boiling Globe by World's 441 Nuclear-Heated Water

The present paper firstly outlines the ‘unstoppable’ nature of nuclear power generation as exemplified by the system lifecycle of ageing nuclear reactors, the decommissioning of reactors, and the nuclear waste disposal problem, which stakeholders find difficult to understand. Secondly, it highlights the sea-temperature rise in the northern hemisphere, specifically the North Pacific and North Atlantic, as a result of the thermal effluent water from nuclear power plants which is a product of today’s nuclear industry. Thirdly, it presents the hypothesis of the ‘Boiling Globe’ caused by this thermal effluent water, whereby the overheating of whole oceans compounds CO2–based atmospheric warming and accelerates the spread of infectious tropical diseases to the northern hemisphere. The paper points to the unsustainability of this global boiling caused by the world’s 441 nuclear plants with an average lifespan of 30 years. The traumatic experience of the Fukushima disaster has become a ‘disaster anchor’ based on psychological and cultural aspects, comparable to the career anchors of Edgar Schein (1978), and is a cultural function forming the premise of decision-making. From the standpoint of Japan, which has experienced Fukushima and other frequent disasters, it is therefore important to make the world aware of the necessity of disaster management for our sustainable future.

Keywords: disaster management; resilience; global boiling; sustainability; disaster anchor


Presenter / Artist
avatar for Prof. Shigeo Atsuji

Prof. Shigeo Atsuji

Professor, Kansai University
ISSS Two Day


Thursday August 6, 2015 16:00 - 16:30 CEST
Copenhagen 1 Scandic Berlin Potsdamer Platz, Gabriele-Tergit-Promenade 19, 10963 Berlin, Germany

16:30 CEST

Requirements Analysis on a Virtual Reality Training System for CBRN Crisis Preparedness

Effective training is a cornerstone of crisis and disaster preparedness. Quality, consistency and frequency of training are shown to impact self-perceived disaster readiness of first responder units. However, barriers such as time, cost and safety limit the extent to which large groups of responders can be brought up to established standards, particularly related to integrated disaster team response skills and experience. This is particularly evident during events involving large-scale mobilization of population-based healthcare and public health resources where skills learned through training impact directly the actual response. The advent of technologically-based approaches through Virtual Reality (VR) environments holds significant promise in its ability to bridge the gaps of other established training formats. VR integrates real-time computer graphics, body-tracking devices, visual displays and other sensory inputs to immerse individuals in computer-generated virtual environments. VR creates an illusion in the user of being physically inside the virtual world, and this sense of presence can have positive effects on task performance, enabling the learning situation to be experienced as a real context, which in turn promotes experiential learning. Indeed, VR enables individuals to learn by doing, through first-person experiences. Over the past decade, VR-based training in crisis preparedness has been increasingly recognized as an important adjunct to traditional modalities of real-life drills. Multiple studies, have highlighted VR applications in crisis and disaster training. Many government agencies have adopted until now VR-based training. However, existing solutions mostly offer desktop-based VR training that lacks visual 3D immersion and navigation by natural walking. Both factors decline the sense of presence. Furthermore, natural walking is essential to simulate stress and physical excitement, which is of particular interest to create a realistic training for on-site squad leaders and rescue teams. There are only a few existing solutions that provide immersive VR training through stereoscopic 3D scene viewing and body motion analysis. However, these systems are solely designed for military training, are very expensive and require extensive technical knowledge for system setup. These factors heavily diminish their applicability for crisis training of first responder agencies since they require a flexible immersive VR system to enable multi-user, interdisciplinary team training at different command levels in various training scenarios. As the first step towards a flexible multi-user VR training system, we performed two thorough analyses. The first is a comprehensive state of the art analysis that outlines the capabilities of existing VR systems for single and multi-user training. The second is a requirement analysis of two peer stakeholder - the Austrian Federal Ministry of Defense and Sports (BMLVS) and the Red Cross Innsbruck, Austria - with a focus on CBRN training tasks. Three uses cases are developed that describe training scenarios that would be highly beneficial to be trained with a VR system. Subsequently, we discussed both analyses and draw conclusions if – and to which extent – current technology satisfy the essential stakeholder requirements. Finally, we outlined future research steps. 


Presenter / Artist
AP

Assoc. Prof. Hannes Kaufmann

Associate Professor, TU Wien
ISSS One Day


Thursday August 6, 2015 16:30 - 17:00 CEST
Copenhagen 1 Scandic Berlin Potsdamer Platz, Gabriele-Tergit-Promenade 19, 10963 Berlin, Germany

17:00 CEST

'The Greater Push' for Growth and Sustainability in Africa - Evidence from Ghana
Presenter / Artist
KE

Kwamina Ewur Banson

Student, University of Adelaide
ISSS Student


Thursday August 6, 2015 17:00 - 17:30 CEST
Copenhagen 1 Scandic Berlin Potsdamer Platz, Gabriele-Tergit-Promenade 19, 10963 Berlin, Germany